MORE ABOUT ME

Born and raised in Toronto. Currently living on Vancouver Island.

I entered Sheridan College for my Honours Bachelors of Game Design in 2013, and graduated in 2017.

After graduating, I worked with Kerberos Productions as a Game Designer from 2017 to 2019. I had the chance to work on numerous projects in various genres, including numerous board games. That work gave me an excellent foundation in game development theory and applied practices.

I was with KIXEYE, working on 2 long-running MMORTS titles between 2019 and 2022. My role as a Game Designer there helped improve my understanding of the complexities of working on existing properties, and managing competing development priorities on a regular release schedule. I was responsible for developing PvE and PvP units, mission maps, as well as the game’s narrative.

I joined Ludare Games in May of 2022 as Lead Game Designer, and worked on an unannounced eldritch horror strategy game. I was responsible for balancing all facets of the game, as well as curating and creating Game Design documentation. My time at Ludare also gave me the opportunity to refine my leadership and mentoring skills, working with a small, agile team of artists, programmers, and other designers.